A personalised academic assistant that facilitates continuous learning and development, enabling users to unlock their full academic potential over time
Target audience: Students
Project Overview
Project Name: Focus&Grow
Type: UX Design / Academic Support App / Self-Discipline Tool
Platform: Mobile Application (iOS & Android Prototype)
Duration: 6 Weeks
Role:
UX Designer
Interaction Designer
User Researcher
Information Architect
Visual Designer
Tools: Figma / Illustrator / Google Forms (Interview)
Project Positioning: A mobile academic assistant designed to enhance learning efficiency, time management, and self-discipline for university students through intelligent task planning, goal tracking, and focus mode tools—bridging productivity and emotional motivation in one seamless app.
Background
In today’s academic environment, students face increasing challenges managing time, staying focused, and organizing their studies effectively. These issues are particularly acute for undergraduate and graduate students preparing for high-stakes goals such as graduate school entrance exams or dissertations.
To address these common pain points, Focus & Grow was conceptualized as a mobile academic assistant app that empowers students to take control of their learning journey. It is designed to support:
Time management and task organisation
Goal setting based on the SMART framework (Specific, Measurable, Achievable, Relevant, Time-bound)
Progress tracking with visual feedback (charts, weekly summaries)
Learning focus via a one-click distraction-free mode
Daily reminders and milestone rewards to build discipline and maintain motivation
Interview
Background information on the interviewees
Questions for interviews
Summary of the interview
1. Commonalities
2. Differences
Interviews with participants from different educational backgrounds revealed common difficulties such as time management, task reminders, self-discipline, and resource search, as well as their preferences for academic tools and intended purposes for using learning assistance apps.
Differences included discovering personal preferences such as the need for clean user interface design, and the need for learning goal setting and progress tracking features.
Persona
Persona
The process of creating personas for the creation of apps creates persona images that become specific representations of the target users by integrating interviews.
“Haoyu Cai, a 21-year-old undergraduate student preparing for graduate school,” which helped to synthesize key attributes such as challenges with time management, resource search, and task reminders.
This persona not only exemplifies the typical user, but also informs the design of the academic assistant app.
Design Process
App Sketch
This sketch provides an initial overview of the Academic Assistant app I envisioned, covering a wide range of aspects from task management and learning goal setting, to academic resource management, learning feedback and building self-discipline.
Flowchart of information architecture
Information architecture
Low-fi wireframes
Low-fidelity wireframes were the initial stage of the design, allowing me to outline the core functionality of the application without getting bogged down in the details of the individual pages that needed to be jumped around.
Home Page
Home Page
Function Page
Function Page
Login Page
Surface
Color Scheme
Button Styles
Style
High-fi wireframes
Login Page
Logo Design
Figma Interaction Diagram
High-fi Prototype
Prototype display
Challenges and expectations
One of the main challenges throughout the design process was the need to strike a balance between providing useful features and data without overwhelming the user.
In conclusion, the core purpose of designing the Focus&Grow app was to help students stay focused, organized, and motivated. Hopefully, the next step will be to focus on valuable user feedback to iterate the design to ensure that the app's functionality meets users' needs and expectations, ultimately creating a product that is both functional and visually appealing.
Armed with a pen, a sketchpad, and an unhealthy obsession with colorful Post-it notes, Emma unleashes her creative chaos upon the world.